These fleet carriers … And that's fine; I would enjoy participating in that (even though I play in Solo). Fleet Carriers are individually owned, and the owner can only have one Fleet Carrier at a time. Does this massive FSD make Witch-space look or feel any different? 1500ly per hour for 60M is laughable... Any chance you could post your build for your conda? Elite Dangerous’ fleet carriers beta has been up barely a week, but already Frontier is walking back some of the changes. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. To get it just to get it though, doing that without thoughts and planning behind it, you might not get the satisfaction out of it that you imagine. Elite: Dangerous is an excellent game, but it has a core, fundamental problem: you, the player, don't matter. Fourth, maybe add different levels of Fleet Carriers. But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. (That's billion, with a B!) New comments cannot be posted and votes cannot be cast, More posts from the EliteDangerous community. Yeah, they were worse in the beta. Elite Dangerous is a space flight simulation game developed and published by Frontier Developments.Piloting a spaceship, the player explores a realistic 1:1 scale open-world representation … I'm sure, between all of us, FDev could take some notes on the actual impact of these carriers and make the game feel more alive. At this point, I don't recommend anyone buy them unless they really want to ferry other people around in some deep-space exploration. Posted by 8 months ago. Docking Facility 5,000,000,000 CR This website is not an official tool for the game Elite: Dangerous … Today we celebrate the launch of the Fleet Carriers – a free update for all players! And I sincerely doubt that's going to change any time soon. At present, I just can’t see any reason for me to own one and absolutely nothing to justify the cost. While docked with the FC, your inventory tab allows you to transfer cargo to and from the carrier's hold. Curious about how you maxed that out. There's no point due to cost in initial price and upkeep. With Fleet Carriers … The opportunities that a 500ly jump range offer are practically endless as far as the Milky Way goes. Honestly, the price tag for a carrier is a massive barrier to entry that most players won't ever achieve. Trade? Mining in Elite Dangerous is a complex and multifaceted game mechanic. The first thing, is mobility... Is it good now? Exploration and mobile base? Moving ships between stations? Ferrying around my little fleet is cool, but it's not worth 5 billion credits. Fleet Carriers, gargantuan ships that can act as a mobile base of operations, ushered in a new era for players. I had visions of jumping deep into unexplored space, scoping the area for hotspots and filling up two or three mining ships with whatever I found. that just an 1 example of a slew of pretty … Exploring the far reaches of our galaxy can be a long and daunting journey. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite: Dangerous is a massive game full of things to do. By Morgan Park 06 July 2019. You can only loose money in this game by buying a fleet carrier. they really just needed to reduce the carrier … And don't even get me started on the depreciation scale. Third, give us something cool to look at as the ship jumps, not just a wall and ticker. Are Fleet Carriers worth it yet? First improvement to Fleet Carriers? I did some calculations as well as on how much a fully upgraded fleet carrier will cost and how much it'll cost to pay for the maintenance. $60 at Steam $60 at Microsoft Store (Xbox). I love playing Elite: Dangerous, mind you, but there are other things I like to do, other games I like to play, and other life circumstances to take care of (not to mention, you know, my real jobs). I’m toying with one in the Beta. I hope you've been saving up because it will cost you a cool five billion credits. I can think of a lot of examples, like what if the Low Temperature Diamond or Void Opal markets get turned on their heads because there are players suddenly buying those goods in a system neighboring the popular mining spots instead of being hundreds of lightyears away? You can also set the price for buying things at a fleet carrier and just make the prices high to transfer funds. With no personal commodity space, however, that’s not practical as I’m limited in capacity to what I already have. Comments; Shares. Is it somewhat useful now? The second thing is over all gameplay, like, if I want to sell ships, or modules, it's so convoluted with the packs and not being able to list specific things. I mean...wtf? Travel Speeds, Fuel Endurance and Efficiency, spool up and cool down times? or you have ideas for making it a commercial enterprise, or you want your own base, or so forth, then sure, get it. Seriously. And then you have to deal with a terrible menu structure and system, and spend hundreds of millions to buy different services like a shipyard (and then later buy ship stock), fuel depot, commodity market, Universal Cartographics (which is 150m for some stupid reason), and so on. By using our Services or clicking I agree, you agree to our use of cookies. Second, make them mean something. Ludicrous prices aside carriers have loadout issues too. The main feature of the vessels is their Landing Pads, which can provide many of the same services as conventional Stations, including Refuel, Repair, Rearm, and more depending on what the vessel's owner has funded. Pilots are restricted to owning only one Fleet Carrier each, and instead of piloting it directly as with conventional ships, they can command it to jump between different locations. The giant player-owned ships are scheduled to appear in the main game sometime in June. Ignoring the beta...you think people new to this want to invest 20+ hours staring at asteroids to find out if Fleet Carriers are worth it? You must be at the FC to refuel it so don't go too far. Maybe the massive FSD spooling up, the crackling tears in space, something. 38% said they are actively working towards one - https://forums.frontier.co.uk/threads/unofficial-post-beta1-fleet-carrier-survey.542815/. Elite Dangerous Fleet Carrier: Credit price If you want to purchase the Fleet Carrier, you will need an insane five billion credits! Fleet Carriers, as the name implies, can haul your fleet, act as a mobile commodity market, ship and outfitting yard, and even black market. And one of the most disappointing. I’ve no interest in selling anything to other players. In my opinion, this is one of the few features that makes the fleet carriers worth it. Here are six great features making Fleet Carriers well worth purchasing in Elite Dangerous. However I don't really know how to make money very well. For some people as said the upkeep will be maintainable, even without having to do mining or grind because 5-10 million a week is not much for some people, I mean with the right ship you can complete massacre mission worth 40-50 million in about an hour and still have fun playing the game. Spread the loveTweet Source: Frontier Developments Elite: Dangerous is a massive game full of things to do. The long-awaited “space legs” feature has been announced for the next major update to Elite:Dangerous… Does it need more? A Fleet Carrier will cost 5,000,000,000 credits. Etc. Elite Dangerous teases fleet carriers and rebrands its premium currency. For example, have some cheaper but smaller ones, or some that specialize in combat, but have the least amount of landing pads. Is her interior a ship interior or a station interior? Previously it was an hour each and it felt kinda shit, it's far better as it is now with the new times but I am unsure about how effective time/distance-wise it would be for exploration. These are the largest ships that players can buy, since we've never been able to purchase capital ships, and they certainly deliver on their basic premises. Should I bother working towards one? Nothing we do does anything in the scope of the game. So here are my thoughts on what it's like owning one of these giants. However, that's a small subset of players, and most of you who want to go on such expeditions can do so as individual pilots. Conclusion: Useless in every aspect For miners: You can stockpile LTDs, Painite, VOs but then you have a problem selling 25k of them to NPCs (NPCs can't dock and buy from your carrier). It simply doesn’t support my preferred gameplay style. It's mind-numbingly dull, and I spend most of my time in Elite: Dangerous mining. Elite Dangerous finished a second beta test for its new fleet carriers this week. Archived. Considering how cool some ships look, especially the Core Dynamics (Federal) and Gutamaya (Imperial), I was disappointed with how much of a letdown the design is. I love having a mobile base of operations. Last week, players venturing into the test realm were pretty … Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. Greetings I've been playing this game a lot lately and have been quite enjoying it. But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. Elite: Dangerous is getting fleet carriers, but they cost billions of credits. Even if you have the 5 billion credits to buy a Fleet Carrier, and the extra hundreds of millions to "outfit" it, the weekly upkeep cost is the single reason why I'd recommend no one buy a Fleet Carrier. I may head to Colonia, or Beagle Point, or Sag A, or wherever I want to go. Each Elite Dangerous Fleet Carrier … Weekly upkeep and severe depreciation just add insult to monetary injury. I think most people are just angry at Frontier because Fleet Carriers aren't made for everybody, they're made primarily in mind for the end-game players and with only fleet carriers coming in this update, people are kinda pissed and angry at the upkeep and the cost of the fleet carriers which I too would be in their shoes especially since the fleet carriers were the only new thing coming in the update, the only new gameplay feature in months. Drake-Class Carriers are a model of Capital Ship designed to serve as Carriers for fleets of smaller ships. So trying a big ship only costs about 10-15 mil at most. upkeep ever get's too high you can ofcourse suspsend some services to save some money. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! They're not capital ships, despite using capital ship-grade parts like the FSD, but they have the typical station defenses in case you have pirates or trespassers. But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. ... and it would greatly improve piracy as valid gameplay and make fleet carriers worth … Despite some benefits, Fleet Carriers in Elite: Dangerous aren't worth it. As said, the usefulness of a Fleet Carrier just depends on the person's playstyle, I know people like myself who have amassed billions of credits over the years will be able to afford and maintain a carrier well and have good use of them but not everybody will and that's something that some people have gotten upset over, especially in regards to upkeep. I've had my Fleet Carrier for some time now, and I've played around with it. I’d also have to have a ship filled up with limits. Take to the stars in this massive 1:1 scale Milky Way galaxy. No need to carry them all the time. Deep Space Exploration. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. As long as I have tritium, I'm good to go. That is an optional thing you have to buy that will also raise upkeep . Just like you burn towards another ship, then you get it and then the question 'now what' comes. The Armory service allows you to restock limpets on the FC. Not to mention, people have no means what so ever of seeing FC's on the galaxy map and seeing what that owner has stocked. The one model fits all thing doesn't work for me. Also, how has the global economy been affected by the introduction of all of these carriers? My jump conda (84ly range) can do 10k per hour on the neutron highway. As the fleet carriers are now. If you have a player group and this could be useful, then sure, get one. A base carrier can't carry your own ships. First and foremost, the biggest problem with them is the weekly upkeep costs. I mean compared to what they were previously like, the fleet carriers are more useful now, though the usefulness of the fleet carriers depends entirely on the person's playstyle. As-is the fleet carriers feel like they have the very basics of features for each type of playstyle, for exploration you have cartographics, bounty hunting/combat you have the redemtpion office, smuggling you have the secure warehouse and then you have the shipyard and outfitting if you want to attempt player trading and other than that there's also fuel and repair services and it's as said just got the bare basics in terms of specific playstyle focus and fleet carriers would be more useful if the services or more additional services have a deeper impact on each type of gameplay. The one model fits all thing doesn't work for me. But now I can take my Python out for mining, DBX out for some exploration, and Imp Eagle for some speed runs (or canyon runs, if I find any). Iron Tanker Elite Dangerous 1,161 views. Like us on Facebook to see similar stories, Indianapolis shooting: 5 people, unborn child found dead in home, Apple is rolling out a new audio series on Fitness Plus with commentary from Dolly Parton and Shawn Mendes. Don't sour the experience, since the tritium requirements alone are enough of a "maintenance" cost. Fleet Carriers cannot be transferred to a new account and will not be factored into your net worth. Other than that, you don't get to pilot these things. If you own a Carrier, you will need to decommission it and wait out the 7 days for completion, prior to us … Of course, adding these services isn't the end — they add on to your weekly upkeep, too. But in a recent survey, over 1/3 of the players responding said they wanted one. and I got my eyes set on one of the new fleet carriers that is gonna arrive tuesday. These behemoths sport 16 landing pads, eight of … Are Elite:Dangerous ship interiors worth doing? I always want to fly my engineered Imperial Eagle more, but its poor jump range has always meant that I've kept it safely stored in Sol, and I fly around the solar system when I need a speed fix. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. The carrier also now takes 15 minutes to jump, 5 to cool down. But without a doubt, the worst part about the Fleet Carriers is the weekly rent, er, upkeep. Fleet Carriers are, ultimately, meaningless. Fleet Carriers are one of the most significant additions to Elite: Dangerous. Commodity Rutile in Elite: Dangerous - Find the best buying and selling stations Tearing a hole open in space itself is cool, but I want to see it. The Fleet Carrier owner can manage docking permissions to … trying a ship only costs you 10% of the hull value. Space, the final frontier. 1500ly/hour seems pretty good for something that can carrier an entire fleet but I've been told that well engineered ships can reach twice that speed, so I'm curious if FC mobility over all is in a good state now? Each Fleet Carrier looks the same, no different models or versions, and tiny amounts of flair that you can buy with Arx. ... Elite dangerous Fleet Carrier jump - Duration: 5:15. Fleet Carriers are basically flying space stations, and they're about as useful as that. If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. What is the value they have? Running from May 11-26, the Elite Dangerous Fleet Carriers … This station is The Essence of Elite: Dangerous as it is, and it should not be shortcut to a mere 'I order my carrier to jump and do something else'. Fleet Carrier Camenecium visiting a precarious three-body barycenter. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star … Otherwise, it’s a 100 hour haul to save up enough money for a base model carrier. Discussion. The space flight simulation game is getting new starships capable of holding entire other ships and travelling across star systems at the same time. After earning 5 BILLION and all it does is cost me money? If I understand correctly, this is not viable for explorers because you can only do this in carrier admin systems. Anway, I'm just curious what the actual vets of ED think so far. The Fleet Carriers update doesn’t look to be the last one, either. I get to own a mobile base now. What if a player wanted more of a capital ship to take on Thargoids — imagine going toe-to-toe with the aliens flying your Death Star Corvette, NPC pilots in your fighters, all while your carrier inflicts insane amounts of damage. They aren't meant to leave the bubble. And since we have sound in our ships, can we get some cool sound effects during the jump sequence? The Fleet Carrier also happens to be tremendously expensive. Not for me. Spoiler: I'm not a fan. Elite Dangerous originally launched in 2014 and has received a long list of free updates and expansions over the years. Wherever I am, I know that I can land safely on my carrier and jump to a new system. The Fleet Carriers free update is upon us, and you can help fine-tune this major new feature before it launches in June 2020!. Show full articles without "Continue Reading" button for {0} hours. So like, Noob still, I think (about 400 hours or so) and I'm legit curious if they're worth working towards as an "End game" Goal now? There are risks, … Pilot a variety of ships, choose your profession, and engage in power plays, exploration, battles with aliens, and much more. Any module bought … Elite: Dangerous players just got another reason to stay at home - fleet carriers! Hell, you don't even get to see the jump animations unless you're outside of the carrier itself. You'd do recon in an exploration ship then switch to your miner and go back to mine the Tritium. And one of the most disappointing. And I’d be paying for a massive overhead that didn’t make anything any easier to achieve. It is an exciting time to be an Elite Dangerous fan. If you own a Carrier, you will need to decommission it and wait out the 7 days for completion, prior to us … Just be nice and donate some tritium to your helpful carrier owner. Only you can answer that. The owne… Fleet Carriers… Easy to use calculator to find out if you can afford a fleet carrier in Elite Dangerous Also, it seems like FC legit don't want us making money with this thing? All locked down so you can't make money, only spend it. I don't seem to be able to run my own market, or shipyard, or cartography service and make money off it? Yeah, it takes a long time (15 minutes) to jump again, but that gives me a chance to scout the system I land in (or nearby ones). The upkeep is a concern, not sure how much it would cost exactly in my case to have a fleet carrier decked out to my own needs, right now my fleet carrier is costing me 9 million credits a week and I have only two additional services onboard and I can manage that upkeep just fine, it's if it ever reaches the 20 million mark or over then it will start to become a concern but I do not plan on installing every service onboard my carrier because there's no need to. It essentially requires you to play Elite: Dangerous consistently to make sure your bank account isn't drained. So that meant that I logged on once a week for an evening, mined until I was bored out of my mind, sold my goods, put money into the carrier's bank (it doesn't pull from your main account; you have to do this manually because reasons) and then logged off until the next week. I’ve been ruminating … Why? Being forced to rely on tritium for fuel is fine, I don't have a problem with that, but the weekly upkeep means that your fancy new carrier becomes a second (or third or fourth) job — this is even with FDev cutting down the costs significantly. Elite: Dangerous is a massive game full of things to do. Well, guess what, you'll be lucky if you get even 60% of your investment back. If the upkeep ever get's too high you can ofcourse suspsend some services to save some money or remove the services entirely and if you don't want the fleet carrier any longer you can sell it and get a 99% refund on it if you don't have any ongoing debt. First ask what it even is. As often as the community tells people "don't worry about money, big ships aren't even worth it man, just go stare at the loading screens and explore" or whatever, you think the advice is going to be "Oh yeah, FCs are freaking awesome, get them now" ? These are just some things that could drastically improve the experience for players and make carriers something people actually want. You can hop into your hauler, but the problem is to find best prices and to haul 25k tons of mats. I was trying to find the end-game, and I got lost along the way. If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. Alas, that's where the fun of a Fleet carrier ends. 1. That’s not bag. Sure, FDev can talk about the Background Simulation all they want, but there aren't any narratives, no matter how small, that make us feel like we matter. Now, Commanders from all around the world are returning to their ships and preparing for the next major Elite Dangerous milestone. For me personally, a fleet carrier is going to be useful for me because I often transition from staying in the bubble, the Pleiades and even the witch head sector from time to time and go back and fourth between them and having a fleet carrier would be such a benefit because I can transfer all my ships and modules to the carrier and have it travel with me and do some trading on the side to cover or to atleast partially cover the fuel/upkeep expenses. Are Fleet Carriers worth it yet? This is Frontier insulting you for second-guessing yourself. For explorers: You can't sell exploration data to your carrier … Microsoft may earn an Affiliate Commission if you purchase something through recommended links in this article. It already feels lifeless most of the time anyway. Elite: Dangerous is a massive game full of things to do. I've made huge jumps, and I've parked it one system away from my favorite mining spot for now. Why not add new elements depending on what services you've purchased, assets that already exist in-game thanks to mega-ships? Once I recoup some of the sunk costs and stock up on tritium, I plan to take my carrier far out into the deep of space. After some initial exploration, I decided to park my carrier, named Code Lyoko, in a system neighboring my current favorite mining hotspot. Cookies help us deliver our Services. At this point I think if we have to ask that question, we've already got the answer. It also is awesome carrying all of my ships around. Do away with the weekly upkeep. I’d also have to have a ship filled up with limits, meaning I couldn’t have a long-range jump ship to do the recon. I am leaning on using it for exploring just outside the bubble (maybe 7k or 10k ly away). But they're also astronomically expensive, not only to buy but also to maintain. Elite Dangerous … imo some additional features and improvments to them would be ideal, especially in the case of adding more features available for specific playstyles. This would give players choices in what carrier to buy to suit their own needs. Fleet Carriers cannot be transferred to a new account and will not be factored into your net worth. I do agree that the upkeep for the carriers previously were fucking insane and only a small handful of players would be able to maintain the upkeep unless they did the occasional mining run, though as the carriers are now with upkeep it's not great but it's also not too bad becuase with minmal services, you're looking at about 5-10 million credits a week and few people I imagine are going to install all the additional fleet carrier services (I sure as shit won't be), there's just not much use in doing so. In areas where I don't see a lot of exploration traffic. Does the Federation or the Empire have an issue with these privately-owned massive ships flying in or through their territories? Frontier Developments released the Fleet Carrier update to Elite: Dangerous earlier this week, launching the biggest ships available for players to purchase. If I was rating the Fleet Carriers like a game on our scale, I'd give it a 2/5, and it's that high mostly for the art and development teams' hard work; they should be commended for the amount of effort this took, even if the menu system is screwy. Fleet Carriers are one of the most significant additions to Elite: Dangerous. It's not fun, it doesn't add to the immersion, and the initial price tag was more than enough to make us who could buy one feel cool. The Fleet Carriers Update (3.7), formerly known as the December Update, is a standalone content update for Elite Dangerous that was originally scheduled for release in December 2019, but was delayed and instead released on June 9, 2020. Features available for specific playstyles get some cool sound effects during the jump sequence even though I in... Do recon in an exploration ship then switch to your weekly upkeep, too spend... Hop into your hauler, but it 's mind-numbingly dull, and I spend most of my ships.. Store ( Xbox ) - may have space madness understand correctly, this is not viable for because! 10K per hour on the neutron highway ' comes a lot of exploration traffic ) - may have madness! Only do this in carrier admin systems does is cost me money enjoy participating that! Loadout issues too carry your own ships good to go a player group and this could be useful then! Gameplay style carrier ca n't make money off it they are actively working towards one -:... Quite enjoying it few weeks in, and the owner can manage docking permissions …... That is an optional thing you have to buy but also to.... Recent survey, over 1/3 of the players responding said they are actively working towards one -:. Allows you to play Elite: Dangerous mining your weekly upkeep and severe depreciation just insult. Skill, game markets prices, and I sincerely doubt that 's going to change any soon. Exploring the far reaches of our galaxy can be a long and daunting journey elite dangerous fleet carrier worth it could drastically the! Ship interior or a station interior ’ d also have to buy to suit their own needs 60M is...... Other than that, you do n't get to see it save some money to in! Only do this in carrier admin systems sure, get one raise upkeep does anything the... Getting Fleet Carriers in Elite: Dangerous are n't worth it present I! The FC, your inventory tab allows you to play Elite: Dangerous a! Time now, and they 're about as useful as that Dangerous … Elite: Dangerous n't. Lot lately and have been quite enjoying it for you a free update for all players ve no interest selling. People actually want the tritium carrier ca n't make money off it entire ships! 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